Posts Tagged ‘Shark’

CAD Tip of the Month: Subdivision

Tuesday, January 17th, 2017

Tip Level: Intermediate

The subdivision tool, which is a part of the new quad mesh tool palette, is one of the most useful 3D modeling features in ViaCAD Pro and Shark.

Essentially, the subdivision tool is used to take the 3D objects and models you’ve created using our meshing tools and smooth out their surfaces and edges. This process gives your designs a more finished and clean look. These finished subdivided meshes are compatible with 3D printing, conversion to solids, rendering, and animation.

When using subdivision modeling, our CAD software represents a smooth surface using a simple, low polygon count defined by control points. In the image below you can see a block mesh with four points. This object is subdivided three times, each time making the edges of the mesh smoother.

A great example of this process can be found in the video below. This concept to creation of a 3D spoon, which you can find the tutorial for here, shows you how to take a cube you’ve created in ViaCAD pro or Shark and turn it into the head of a spoon using the subdivision tool.

Subdivision won’t take up a large amount of your time when you’re creating 3D designs, in fact if you know how to use it effectively it is the quickest way to take an abstract creation and turn it into a finished product.

The next video, which takes you through the process of making a coffee cup using mesh tools, shows again how easy it is to use subdivision in your projects. At around the three minute mark you can see the process of turning a 15 sided cylinder into what instantly looks like the main body of a coffee mug.

As well as being extremely useful in basic projects, subdivision is a tool used in the most complex digital worlds. Subdivision meshes are popular in film and animation where very large scenes are composed of low polygon counts that render at high resolutions using subdivision. Companies such as Pixar have successfully used subdivision meshes since 1996 and continue to play an important role in their development.

Regardless of the difficulty of your project, our subdivision modeling tool will prove to be useful and is another reason PunchCAD software is the perfect choice for your next 3D project.

SubD to NURBs with Shark FX 9

Saturday, June 13th, 2015

One of the new features introduced in Shark FX 9 is the ability to convert quads to precise NURB models suitable for solid modeling operations such as booleans.  Not only can you convert models created from within Shark, but you can also use one of the many translators to bring quad models created from Modo, Cinema 4D, Blender, or 3D Studio Max.  Or use a remesh application such as 3D-Coat, to convert a STL file into a quad dominate mesh suitable for Shark to convert into a solid.