Archive for June, 2015

SubD to NURBs with Shark FX 9

Saturday, June 13th, 2015

One of the new features introduced in Shark FX 9 is the ability to convert quads to precise NURB models suitable for solid modeling operations such as booleans.  Not only can you convert models created from within Shark, but you can also use one of the many translators to bring quad models created from Modo, Cinema 4D, Blender, or 3D Studio Max.  Or use a remesh application such as 3D-Coat, to convert a STL file into a quad dominate mesh suitable for Shark to convert into a solid.