Archive for August, 2011

In Development: Multi-Surface Splitting

Saturday, August 13th, 2011

A design practice taught to me while in the aerospace industry is to use construction and reference surfaces where I would later trim these surfaces back into a final surface. This practice seems to produce smoother surfaces. For me, this practice has extended outside the aerospace industry into any shape that may involve complex surfaces. However, when you have many surfaces, the final trimming can be a bit tedious. With that in mind, I’m exploring a new multi-surface split tool inside Shark FX for V8. This tool would allow the designer to select a large number of surfaces, find all intersections, and split accordingly.

Check out the video below where I create an interesting bottle bottom using the multi-surface split tool. If you have any suggestions for improvements, please drop me an email at