Archive for August, 2011

ViaCAD 2D/3D v8 What’s New Video

Sunday, August 14th, 2011

ViaCAD 2D/3D v8 introduces some exciting new features that once again push the “value” bar higher in the CAD industry. Check out some of the new features and the video demonstrating v8 in action.

• New Push/Pull tool for planar objects and faces of solids
• Interactively translate, rotate, scale faces with the Gripper
• Dynamically create linear and polar arrays of faces
• Automatically create 3D walls, windows, and doors from 2D drawings
• Create 3D roofs and slabs
• Logicursor™ snapping updated to callout coplanar faces and cylinder axis alignments for intuitive part positioning

Visit www.punchcad.com for more information on this new product release.

whatsnewv8

Tip: Using AutoSave

Sunday, August 14th, 2011

ViaCAD’s automatic backup utility can help you in situations where your current file has become damaged.

The first thing that you must do is turn on “AutoSave”. If you don’t have the AutoSave setting turned on, there will be nothing to recover. To turn on Auto Save, go to the Preferences dialog box and click on the Filing category. Next click on Auto Save and select a “trigger” option. The trigger will automatically save files based on time or number of commands.

To recover a backup file, just visit your ViaCAD “BackUp” folder. This BackUp folder is located under your user documents folder within the ViaCAD folder.

AutoSave

Tip: Setting the Workplane Normal to a Curve

Saturday, August 13th, 2011

One my favorite shortcuts is the “c” key. Hitting the “c” key with a snap point highlighted by LogiCursor will set the WorkPlane to the snap location. Hitting the “c” key repeatedly thereafter will toggle the WorkPlane orientation from:

  • Top (XY plane)
  • Side (YZ plane)
  • Front (XZ Plane)
  • Use view
  • Normal to Curve
  • Check out the video below where the “c” key is used to set the workplane for a profile to sweep along a 3D path.
    CSnap

    In Development: Multi-Surface Splitting

    Saturday, August 13th, 2011

    A design practice taught to me while in the aerospace industry is to use construction and reference surfaces where I would later trim these surfaces back into a final surface. This practice seems to produce smoother surfaces. For me, this practice has extended outside the aerospace industry into any shape that may involve complex surfaces. However, when you have many surfaces, the final trimming can be a bit tedious. With that in mind, I’m exploring a new multi-surface split tool inside Shark FX for V8. This tool would allow the designer to select a large number of surfaces, find all intersections, and split accordingly.

    Check out the video below where I create an interesting bottle bottom using the multi-surface split tool. If you have any suggestions for improvements, please drop me an email at tim.olson@evo-soft.net.

    multisplit